DODGEBALL
During
Summer Sessions I and II, NCCU Campus
Recreation will begin weekly dodgeball
matches on every Monday and Wednesday
from 4 p.m. to 6 p.m. to be played on
court 3 only of the basketball floor in
the Walker Complex. The courts will
consist of two teams playing on Court
3 at the same time. If you have
any questions, please contact the intramural
office, which is Room 208 of the Walker
Complex. For details and assistance, please contact Asst. Campus Rec. Director, Willie Thomas at x7242 or7243 [Additional Contact Info]
Summary
of Rules and Regulations
1:
Team
Teams will be made up of 6-10 players.
A minimum of six players will compete
on a side, others will be available as
substitutions. Exception:
During the opening rush, many players
cross the centerline. Officials
should refrain from calling players out
unless a definite advantage is gained
by the action. Participants must
wear shoes. No metal cleats are
allowed. Participants must wear
shirt and shorts/pants.
Section
1: The Game
Matches
will begin with the flip of a coin.
The team winning the coin flip will have
a choice of sides to begin the match.
Teams will alternate sides after each
match. The object of the game is
to eliminate all opposing players by getting
them out. An out is scored by:
Hitting an opposing player with a live
thrown ball below the shoulders.
Note: If a player ducks and
this clearly is the cause for the player
being hit above the shoulders, the player
is out and the throw is legal. Catching
a live ball thrown by an opponent.
Causing an opponent to drop a live ball
as a result of contact by another thrown
live ball (usually occurs when a ball
is being used to block a thrown ball).
An opposing player stepping out of bounds.
Live (defined) - A thrown ball
that strikes, or is caught by an opposing
player before contacting the ground, andother
player or ball. A player may block
a thrown ball with a ball being held provided
the held ball is not dropped as a result
of the contact with the thrown ball.
Note: A ball deflecting off
a held ball and striking the holder is
no longer a live ball.
Section
2: Timing, Time-outs, & Substitutions
A
7-minute time limit has been established
for each game. Each team will be
allowed one 60-second time out per game.
Only the court judge's whistle starts
and stops the clock. All players
are in jeopardy until the court judge
recognizes and signals the beginning of
a time out or end of regulation time.
Exception: All live balls
in flight at the time of an official's
signal to end regulation time or begin
a time out remain live, and may eliminate
an opponent, until they become dead.
During time outs, teams may substitute
players. Substitutes may be players
who did not start the game, or players
who wish to re-enter after having been
declared out.
Section
3: Opening Rush Rule
Each
and every ball retrieved at the opening
rush must firsy be taken beyond the attack
line and into the team's backcourt before
it may be legally thrown at an opponent.
Example: Following the opening
whistle, a player rushes and is the first
to secure a ball from the centerline.
That player must then carry or pass the
ball into their backcourt before it may
be legally thrown at an opponent.
Section
4: Overtime
If
an equal number of players remain atfer
regulation play, a 3-minute sudden death
overtime period will be played.
To reduce time required to finish an overtime
game, team captains may choose to add
an equal number of players prior to the
start of the first overtime. Sudden
death still applies. Both captains
must agree to the number of players added.
If not, overtime will begin with the number
of players left standing at the end of
regulation time. All overtime periods
will begin with an equal number of "balls
in hand" behind a team's end line.
The first team to legally eliminate any
one opposing player will be declared the
winner. No time outs are allowed
during overtime. Substitutions and/or
additions are permitted only prior to
the start of any overtime period.
At the end of each overtime period, if
no players have been eliminated, an additional
player from each team- to a maximum of
6- will be placed back into play.
The sudden death format continues through
all extra periods.
Section
5: Un-sportsmanlike Conduct
Un-sportsmanlike
Conduct may include, but is not limited
to:
Foul
Language, Hits above the shoulders, Unnecessary
roughness, Arguing with officials, staff,
participants, or fans. Abuseof the
honor system.
*All
rules are to be followed as explained.